R.J. Jundt
303-918-0375 Littleton, CO rjjundt [AT] gmail [DOT] com

Languages APIs/Frameworks Libraries Software
  • C/C++
  • DirectX 9.0c
  • STL
  • Visual Studio 2005/2008
  • C#
  • XNA Game Studio
  • Allegro
  • Subversion (SVN)
  • Lua
  • Win32
  • wxWidgets
  • Mercurial (Hg)
  • HLSL/Cg
  • Pthreads
  • Boost
  • AMD RenderMonkey
  • C++/CLI
  • .NET Framework
  • XACT
  • Enterprise Architect

Summary of Qualifications:
  • An understanding of object-oriented programming and commonly used data structures, algorithms and design patterns.
  • Strong 3D math/linear algebra skills.
  • Excellent debugging and testing skills.
  • Highly self-motivated.
  • Superb teamwork skills and a strong team-player.
  • Excellent written and oral communication ability.

Related Experience:
  • Realmware, Inc.
  • Role: Intern
    • Wrote post-processing HLSL shaders to be used in the Visual3D.NET engine.

Game Projects:
  • Rainy Day: C++ demo using DirectX 9.0c
  • Role: Sole Programmer
    • Features an HLSL shader that procedurally generates normals maps used to reflect/refract the scene.
    • Boasts particles that collide and react with water to create realistic ripples.
  • Particle Effect Editor: C++ and C++/CLI tool using DirectX 9.0c
  • Role: Sole Programmer
    • Allows users to create, save and load particle effects.
    • Features an HLSL shader that calculates the positions of particles based on customizable parameters.
  • PuyoLove: “Puyo Pop” clone using the LÖVE 2D Game Engine
  • Role: Sole Programmer
    • Gameplay code written in Lua.
    • Features particle effects, separate game modes, game state manager and customizable controls.
  • Table Hockey Game: C#/XNA Game Studio game
  • Role: Lead Programmer/Graphics, Physics and Gameplay Programmer
    • Wrote all 3D rendering, collision detection/reaction, and gameplay subsystems.
    • Wrote HLSL lighting and materials shaders.
    • Wrote XML scene description parser.

  • University of Advancing Technology
  • Bachelor of Science in Software Engineering
    • Focus: Game Programming
    • Summa Cum Laude